Great Is The Art Of Beginning: Ubuntu App Developer Week - Day 1
Ubuntu App Developer Week - Day 1 Summary
The first day of Ubuntu App Developer Week is over and we're ramping up to day 2! A great start and lots of interest in the audience. Here is a small summary from yesterday's schedule.
Making Ubuntu a Target for App Developers
Jono, who has recently started working on the Ubuntu developer programme after having been developing and defining the strategy on Launchpad for the last 5 years, started off explaining that to cross the chasm and to get our OS from 20 million to 200 million users, we need more and better apps on Ubuntu. There are some key aspects to this goal, coinciding with areas of ongoing work:
- A place - making some place that app developers can go to in order to learn how to develop for Ubuntu (developer.ubuntu.com)
- A definition - defining a platform for developers to target
- A channel - a smooth, short, safe path from developers to their users and back again (the Ubuntu Software Centre and MyApps)
After expanding on the subjects of automatic packaging and security, the conclusion is that with all of these pieces in place -Software Centre, developer portal, a defined platform, automagic packaging, safe mechanisms for distributing new apps & paying developers- then Ubuntu becomes something that developers can seriously start to target
Check out the session log here.
Introducing Bazaar Explorer: Version Control for your Apps
Bazaar is the world's finest revision control system" - an awesome quote to start an equally awesome session. With this, and with the idea that Bazaar needs to be available to anyone, not only to those already comfortable with the command line, Jonathan Riddell provided a tour of the most feature-rich GUI for Bazaar. Illustrating the most common commands for everyday use and with plenty of pictures, he provided an excellent overview of how this powerful, cross-platform, graphical interface for bzr can make life much easier to app developers.
Check out the session log here.
Your App and Launchpad best practices
By Jason DeRose
Jason's session on how to make the best use of Launchpad, the online collaboration and hosting suite for your projects, was structured around 3 central points: 1. Why should you host your project in Launchpad? To which his answer was: because PPAs, daily builds and lots of users; 2. How to set up your app to use Launchpad, where he guided participants through the process of creating a Launchpad project and offering some insights on best practices. Finally, on 3. Using Launchpad to engage developers he wrapped up with a series of recommendations and tips to ease and foster contributions to your project. More on the session log :)
Check out the session log.
Getting Started With Python: a Hello World App
By Alan Bell
As a grand finale to the day, Alan delivered a beginner-friendly session on the basics of the Python programming language. Assuming no prior knowledge, he walked participants through the classical "Hello world" example in Python, which universally greets programming novices on the terminal with a friendly welcome message. Along the way, he explained in detail all the extra bits to make this simple application run and be useful as a kickstart to becoming a full-blown Python programmer.
Check out the session log here.
The Day Ahead: Upcoming Sessions for Day 2
More app development goodness for fun and profit: here's today's schedule.
16.00 UTC - Making Your App Speak Languages with Launchpad Translations
Did you know that along with code hosting, release management, bug tracking and support, you can also use Launchpad to get your app translated?. David Planella will explain you how to set up your app in Launchpad for translations and give you some advice on building a translator community around it.
17:00 UTC - The Making of Unity 2D
Unity needs to run on every type of desktop, from those with powerful 3D graphics processors to those only able to run in 2D. Unity 2D was born out of the need to provide a near identical experience as its 3D counterpart on systems which cannot rely on 3D graphical processing, such as ARM computers. Florian Boucault will talk about what Unity 2D is, how it was designed, and the technologies used to implement it.
18:00 UTC - Making App Development Easy: Gedit Developer Plugins
Gedit is Ubuntu's lightweight yet powerful default text editor. Its flexible plugin architecture means that it can easily be extended to meet any need. Curtis Hovey will guide you through his Gedit Developer Plugins to help you convert a general-purpose editor into the perfect programming editor.
19:00 UTC - Publishing Your Apps in the Software Center: the MyApps Portal
Canonical is taking app developers very seriously,and one of the important aspects of ensuring a smooth workflow for submitting and publishing applications into the Ubuntu Software Centre is providing the right set of tools. Anthony Lenton will tell you the story behind the MyApps tool and how app authors can use it to submit their apps.
20:00 UTC - Publishing Your Apps in the Software Center: The App Review Board
If you are an open source developer and want to publish your libre + gratis app into the Ubuntu Software Centre, the App Review Board (ARB) will take care of reviewing it, ensuring it is up to the Ubuntu standards and help you publishing it for all users to install. Stéphane Graber is a member of the ARB and will explain how the Board works and the steps to successfully submit an app for review.
Looking forward to seeing you all there in a few hours!
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